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GAME OF TOADS

WTSC26 RULES
FORMAT, RULES
​and GUIDELINES


​TOADSpLAINED BY

benton
​wieldy


Please Click for for WTSC FAQs 

World Toads Singles Championship 2026

WTSC26 FORMAT

Public Draw
Friday 2nd October
VENUE TBC


​Saturday 3rd October
St Marys Supporters Club


3pm Sign-In for All Players
Plus Warm-Up Hour, Orientation Film
Q and A and Table Draw


Straight knockout:
6
4 players

Best of 5 for each match, then...
Best of 7 for the Semis and the Final


DRAWS
Round of 64:
Table Draw
There will be 
4 Phases x 16 Players 

Round of 32:

The Randomizer x 8
Table draw
There will be 2 Phases x 16 Players 

Round of 16:​ 
Table draw
One Phase of 16 Players

WTSC Quarter Final:​ 
Table draw for four tables 


Played in the Toadium End:
Best of 7


WTSC Semi Finals:​ 

Table draw for two tables
Played simultaneously


WTSC Final:​ 
Table draw

RULES AND GUIDELINES

​What rules will the WTSC 2026 follow?
The generally accepted rules of Toad-in-the-Hole, but not including any house rules of certain venues. We play on tables and oches as played where they have originated. Below we list the following twelve areas as WTSC-specific rule clarity.

​
A requirement of entry is to have read these rules... otherwise the tournament cannot respect or take you seriously. All rules are for parity and the big picture of all the players together, do not take it personally.

Please do not bombard the organiser/s with questions. All the rules are here. You should be able to agree a solution to an issue between two players and a Toadrunner by voting. Don't blame others you are unclear just because you're frantic to win. Our aim is to discourage cheating or relentless competitive edging and focus on honour and skill.


MATCHES ARE SELF-GOVERNING
Each match table will be invited to be self-governing
 with the exception of occasional or random and discreet monitoring by the organisers for the fair play of all. In most of these cases we would just discreetly advise Toadrunners (scorers) and still leave it to them to decide once availed of the information. Scorers can ask the WTSC Organisers to give a final ruling as well, which they can only do fairly if the organisers have witnessed the issue in question.

PLAYERS FIND A SCORER
Players will need to get a 'Toadrunner' or scorer for their match chosen from experienced people not playing: fellow players are usually best because they play the game. It's preferred if the scorers don't have a conflict of interest and are not in the same league team or family as any of the players. It's usually good etiquette if players not in a match can offer to score. Toadrunners are kindly asked to stay focused on the match and not leave in the middle. 

WARM UP AND PLAYER GHOSTING
Players agree how much warm-up they both need. Usually around five minutes. However, if a player is late or taking too long it could be viewed as a delay tactic and they risk forfeiting the match. If a ghosting player can't be located the Toadrunner and ghosted player need to inform a WTSC Organiser.

​
OCHE LINE AND LENGTH

The oche is usually set at the length of the original venue of the table as you would usually find it. The oche line is up to the front edge, but not over (inc. shoe, which as a support is a part of the balance of the foot and leg). 
Picture
Picture
Toad-runners may pull you up if they feel your shoe is over, so don't ruffle your feathers if they do. Oche lengths will be specific to the table. If unspecified, it will be 7ft 3" from the front of the table to the front edge of the oche bar.

There is only standardisation in leagues
, not in Toads in general, so the WTSC goes by the 'characteristics and length of the original venue or oche for Toad-in-the-Hole' in it's usual place of play anywhere. We will strive to get the details available to players, prior to the event.

NB. Players unhappy with lengths being too short can always play from further back, the WTSC will not take this personally.


NO PLAYERS IN LINE OF SIGHT
No one in line-of-sight except Toad-runners (scorers) who are experienced in remaining stationary. Players are free to ask other specators and players with vested interests to move behind them or to stay still. There can be no personal space invasion or sudden twitching, head scratching, 'important' phone messaging use, beer sipping, or agitation or excitement near a player on the oche. If you're blagging it as a subconscious act you've just admitted you still know you're doing it, so please stand behind the player on the oche.

NEAREST THE HOLE v. COIN TOSS
Players decide who starts by who is 'nearest the hole' with a clean throw. This means a focus on skill rather than the luck of a toss. A lot hinges on a game where both high-scoring players could win with potential hot-shot five-visits, for it then to be decided on luck and a coin toss. 

You can, if you like, toss a coin to see who goes nearest the hole first, if you feel this is equitable. Generously, 2p coins will be available in the Toad-runner box provided. I want them back.


NO YOBBERY OR OFFPUTTING
No shouting or sledging just before or during the four throws when players are settled on the oche, subject to a rethrow if players feel inhibited.  Anyone seen putting people off or finding themselves 'funny' shouting out loud at the expense of others will simply be asked to leave.
If you must sledge, do not use personal remarks. Players reserve the right to tell their opponents they'd rather they didn't resort to sledging. To avoid confusion please stand behind, as in darts competition etiquette.


If you're intending to heckle all day or spoil people's fun out of pleasure or want to be the centre of attention because your parents didn't love you enough, please don't attend. Rowdy or drunk participants or spectators who can't rein it in or don't know how handle their drink will be asked politely to leave and immediately and discreetly ejected.

HITTING THE TABLE NOT THE LEAD
If it hits the wood, it's no good, including the front. Toads players should be able to take the design of the table into account and hit the lead clean. (This is the opposite of the Lewes teams 'worlds' rule, where some of the leads are almost the same level as the wood).


BACKBOARD HITS
Players and Toad-runners must agree if the Toads coin has hit the back or not, and the Toad-runner's decision is final.  The scorers have the best point of view at the side - not seven feet away from the front, but sometimes they can get caught up in the intensity of the game. Players may challenge but it's usually decided between the three, by a cordial two to one agreement. 

There is of course the backboard anomaly where the Toads coin sometimes ride up with the gradient of the table rising in an arc with momentum and toppling over itself, or flipping up without touching the wood. 
In their defence of saying the toads coin hit the back scorers and challengers must cite both a rebound/recoil off the wood plus a noise. 

As an optical illusion at speed and in the excitement of the game, it can look like it hit the back, but there has to be the sound of it hitting wood as well. The back of the lead surface can sometimes sound woodier and deeper (connected to lead and from reverberation). Toad-runners need to be aware of the sounds as well as close landing coins near the back which can be checked by doing the Laughing Fish 'nuck' tap to the back or using paper to show the gap. 

IT'S CALLED TOAD IN THE HOLE
All Toads must be able to drop down into the hole. If in the event a hole becomes in the main problematic, then a player can call for the hole to be filed or widened with the in-house WTSC hole-checker. By agreement players can also simply use a Toads coin in a vertical screwing motion to widen the circumference. Generally a small hole that lets most go down and gets some stuck can make for a more level game, but if it becomes stuck all the time, it's not toad-in-the-hole. 

If a toads coin pops back out after hitting internal exposed wood - see Blofeld's Lair in Coined Phrases - wherever it ends up is the score, on the lead for one point, on the floor for zero. Regular players will be aware of volcano or bucket leads possessing this developed quality.


CLEAN COINS PLEASE
Make sure you're not handing over wet, greasy or dirty coins. If you have beer-soaked, sweaty or nervous, clammy hands please ensure the coins are playable after your throw as this can regarded as a diss or sledge. Don't be offended if someone cleans after you or points out your clammy hands, as they are just making play transparent.

Chalk is permitted but only for precision release when throwing. Really, no residue should be on the coins: it is Toads after all, not Shove' a' Penny. We advise players to wipe the coins or their hands before throwing if there is an issue.

​​
NO PRACTISE BETWEEN ROUNDS
Players will have had a month prior, plus warm up hour plus a brief warm up before a match, so there is no practising between rounds.  In the event someone has a bye they will be not permitted to practise, as their round result has already been decided. Please make sure spectators are not playing either as we have vouched for the tables and it encourages randos to start playing.


NO SMOKING OR VAPING
No smoking/vaping in the main room.
 There is a dedicated smoking room aka 'The Smoking Cage', so please go there. 
No drugs on the premises or site, by order of the venue as you risk getting them shut down.

​However, i
n the spirit of live and let live and 'whatever gets you through the night', players' business far away off-site is none of the business of the WTSC. Players also need to remember others can tell straight away when they're on a different wavelength.

But vaping is alright, isn't Benton? No, unfortunately it's not, it stays in the air for two hours and causes wet-lung and popcorn lung. Look it up. The Smoking Room is ventilated for this reason.
Are you doing seeding this year? The WTSC 2026 will remain seeding free after last year showed that it didn't make a major difference. Perhaps if the tournament was 128 strong then group  seeding - spreading players out - might be the right way to go. By the time players get to the second round, the Round of 32 we will do a randomization of the player order, then stick with the knockout structure. This at least gives those worried about their 'pathway to victory' another psychological bite at the cherry.
Table Selection
​Methodology in Detail


We're simply looking for a mix of tables for fairness. They represent known venues, regions where players are from, lead type and oche distance, which in turn will reflect in the score by visits for each game.

So the criteria will be to have variance: with a bucket-lead, a tight hole, a cast lead or two, a sheet lead, an alloy mix, a time-developed lead and any new leads for fairness. This reflects the game as we find it across the regions. We will try and minimise new leads, but where tables have been butchered by practise we may have to make a decision for parity. At least in these cases player will know the coins, oche and their personal height-in-relation trajectory. 


Toad in the Hole is not like most games in that the playing area changes from venue to venue. If you change tables then the difference needs to happen like it would in real life.

A guesstimated optimum score for any table is of course assuming you have a seasoned player on form. In reality a whole afternoon and evening of the WTSC is also a test of nerve, nerves and stamina, as well as consistent accuracy.

Before assessing the ease or difficulty of a lead you need to look at the landing quality of the lead, the size of hole and the distance of the oche. One player's 5-visit can easily be another's horror-show.

The WTSC aims to represent the game as a whole, not cater to player preferences or regional league rules. If we listened to every single person's dislike, we would  end up with no tables.

Incidentally, thanks to the random draws, table suppliers have a one-in-eight chance of playing their own or favourite table. Bear in mind also that league players and those that love to play will be familiar with most tables, so that's the reason they may have an advantage.


Players also have different definitions of a good table - it might be because it's easy or challenging that they like it, or say a table is bad, because the lead, distance or whatever doesn't suit the player or current form or mood😂.

Ultimately ​the intention behind the variations is to balance the score-ability over all eight tables to find the champion toads player who can master them all, and so the game. 
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  • Home
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    • Game of Toads Events
  • Buy T-Shirts
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  • WTSC Rules
  • WTSC FAQs
  • Coined Phrases
  • DropBox
  • The Leadger